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Category: General

HotFixes done!

March 1, 2019 vchevalier Leave a comment

Hi guys! Quick follow up on last month: it turns out the issues that were reported to me about the…

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Posted in: Dungeon Master, General

HotFixes coming along…

February 1, 2019 vchevalier Leave a comment

Hi guys! So Unity 2018.3 and the new prefab workflow came out!  Wow!  There are great new features in there. …

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Posted in: Dungeon Master, General

Version 1.3.0 released

January 1, 2019 vchevalier Leave a comment

Happy Holidays and happy new year everybody! I am very enthusiastic for the coming year: the new Unity releases are…

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Posted in: Dungeon Master, General

More time means more possibilities!

December 1, 2018 vchevalier Leave a comment

Where is the new release? Well, it’s not ready yet but this month I reached the releasable mark.  It means…

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Posted in: General

After one month part time…

November 1, 2018 vchevalier Leave a comment

It’s already been one month, working part time for Chivalrous Games.  Wow, time flies fast! Although I made incredible progress,…

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Posted in: General

Now working part time!

October 1, 2018 vchevalier Leave a comment

So I’m back from vacation and hard at work on the next Dungeon Master release. And the news I have…

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Posted in: General

A series of unfortunate events

June 1, 2018 vchevalier Leave a comment

I’m not talking about the tv series or the books here, but rather what happened to me this month! This…

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Posted in: General

A sale, a birthday and what’s up with you guys?

May 1, 2018 vchevalier Leave a comment

Hi guys! First things first: Unity is having a huge sale on a lot of assets starting right now!  Check…

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Posted in: Dungeon Master, General

Chivalrous Games on YouTube

March 1, 2017 vchevalier Leave a comment

Things are going well with the Dungeon Master! But I think a late Winter release is out of the question,…

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Posted in: Dungeon Master, General

Chivalrous Games is born!

December 29, 2016 vchevalier Leave a comment

The timing is appropriate: a new year is perfect for new beginnings. Having my own game development company has been…

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Posted in: General

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Assets Documentation

  • Common
    • AlternateLabelBooleanPropertyDecorator
    • AngleRange
    • Axis
    • AxisExtensions
    • BaseSingleUnityLayerPropertyDrawer
    • ComponentValuesDictionary
    • DecoratedPropertyAttribute
    • DecoratedPropertyDrawer
    • Direction
    • DirectionalGameObjects
    • DirectionExtensions
    • DirectionUtils
    • EnumBitMaskHelper
    • FloatRange
    • FloatRangeDecorator
    • FloatSliderPropertyDecorator
    • GameObjectExtensions
    • GameObjectsTracker
    • GizmosExtensions
    • GuidRegenResult
    • HideBooleanPropertyDecorator
    • HideEnumPropertyDecorator
    • HideNullReferencePropertyDecorator
    • HierarchicalObject
    • IdTag
    • InitialSceneStateEnum
    • IntSliderPropertyDecorator
    • MassTransformAdjustment
    • MathCG
    • MaxFloatValuePropertyDecorator
    • MaxIntValuePropertyDecorator
    • MD4
    • MinFloatValuePropertyDecorator
    • MinIntValuePropertyDecorator
    • NavMeshAreaDecorator
    • NavMeshDelimitedBuilder
    • NavMeshDynamicAgent
    • NavMeshDynamicCollider
    • NavMeshDynamicLink
    • NavMeshDynamicMesh
    • NavMeshDynamicModifierBox
    • NavMeshDynamicPrimitive
    • NavMeshDynamicSource
    • NavMeshDynamicTerrain
    • NavMeshSourcePrimitive
    • PerformanceAnalyzer
    • PerformanceReport
    • PerformanceReportEntry
    • Plane
    • PlaneExtensions
    • Point
    • PointPropertyDecorator
    • PointRotation
    • PointRotationPropertyDecorator
    • PropertyDecorator
    • Random
    • RandomizableAdjustment
    • RandomizableTransformAdjustment
    • ReadOnlyBooleanPropertyDecorator
    • ReadOnlyPropertyDecorator
    • RotationAdjustment
    • ScaleAdjustment
    • SceneHelper
    • SceneStateRestorer
    • SingleUnityLayer
    • SingleUnityLayerPropertyDrawer
    • TooltipHideSingleUnityLayerPropertyAttribute
    • TooltipHideSingleUnityLayerPropertyDrawer
    • TooltipPropertyDecorator
    • TooltipSingleUnityLayerPropertyAttribute
    • TooltipSingleUnityLayerPropertyDrawer
    • TransformAdjustment
    • TransformExtensions
    • TransformState
    • UnityFileUtil
    • WeightList
  • Dungeon Master
    • BaseConnector
    • BaseConnectorPoint
    • BaseConnectorPointConfig
    • BaseSpawnable
    • BaseSpawnableItem
    • BaseSpawnableType
    • BaseSpawnableTypeComparer
    • BaseSpawnPoint
    • ConnectorLock
    • ConnectorPosition
    • ConnectorType
    • DefaultDungeonRenderer
    • DefaultJourneyCalculator
    • DefaultJourneyRenderer
    • DefaultLevelGenerator
    • DefaultMapController
    • Dungeon
    • DungeonCharacter
    • DungeonConnection
    • DungeonConnector
    • DungeonConnectorPoint
    • DungeonConnectorPointConfig
    • DungeonGenerationConfig
    • DungeonGenerationException
    • DungeonGenerationReport
    • DungeonGenerationReportEntry
    • DungeonGenerationReportEntryType
    • DungeonMapConfig
    • DungeonMasterWizardConfiguration
    • DungeonRenderConfig
    • DungeonRenderer
    • DungeonRendererMode
    • ILevelPositionedConnector
    • Journey
    • JourneyCalculator
    • JourneyCandidate
    • JourneyCandidateComparer
    • JourneyNode
    • JourneyRenderer
    • JourneyStep
    • LegacyLevelGenerationFillType
    • LegacyLevelGenerationSpawnType
    • LegacyLevelGenerationStartType
    • LegacyLevelGenerator
    • LegacyLevelGeneratorConfig
    • Level
    • LevelConnectionConfig
    • LevelConnector
    • LevelConnectorPoint
    • LevelConnectorPointConfig
    • LevelGenerationConfig
    • LevelGenerator
    • LevelList
    • LevelMapBehavior
    • LevelMapConfig
    • LevelRenderConfig
    • LevelValidationReport
    • LevelValidationStatus
    • Limiter
    • LimiterScope
    • MapCameraFollowMode
    • MapCenterMode
    • MapCharacterPositionMode
    • MapController
    • MapDisplayMode
    • MapGameObjects
    • Neighbors
    • PresetDungeonConnectorPoint
    • PresetLevelConnectorPoint
    • PresetRoom
    • PresetRoomConnectorPoint
    • PresetRoomList
    • PresetSpawnPoint
    • Region
    • RegionList
    • RenderBeginTrigger
    • RenderShape
    • RequiredRoomConnector
    • Room
    • RoomConnector
    • RoomConnectorPoint
    • RoomConnectorPointConfig
    • RoomGenerationConfig
    • RoomGenerationRotation
    • RoomMapConfig
    • RoomNavMeshCollider
    • RoomNavMeshDataType
    • RoomNavMeshLink
    • RoomNavMeshManager
    • RoomNavMeshMesh
    • RoomNavMeshModifierBox
    • RoomNavMeshPrimitive
    • RoomNavMeshSource
    • RoomNavMeshTerrain
    • RoomRenderConfig
    • RoomStatus
    • RoomTrigger
    • RoomValidationReport
    • RoomValidationStatus
    • Spawnable
    • SpawnableType
    • SpawnPoint
    • SpawnPointConfig
    • SpiralLevelGenerator
    • SpiralCorner
    • SpiralDirection
    • SpiralRotation
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