I’m currently working on solving a few bugs that were detected in the dynamic nav mesh system that was released in version 1.1.0 of the Dungeon Master.
I’m also taking the opportunity to add in a few new features, minor things like optional configurations on spawn points and connector points, a few optimizations for dungeon building and data gathering when the dungeon creation is done. You can expect this new version sometime in November!
I don’t have much more to say, I have an absolutely crazy busy month! Hopefully, things will settle down in November.
And about the mystery project? Well, I’m still working on a first proof of concept, so I’m not announcing anything yet. The mystery continues…
Talk to you soon!