Class in ChivalrousGames.DungeonMaster / Inherits from: BaseSpawnableType
DescriptionQualifies a Connector to see if it matches with others and other configurations.
|rotateMapObjects||bool||If true will use the Room rotation to fetch the proper directional game object from Lock.mapObjects, lockedMapObjects and unlockedMapObjects.|
|Lock||ConnectorLock||FULL version only|
The lock applied to this connector type. If null, then the connector is not locked. A lock can be anything the Dungeon Character needs a key for. A “High ledge” could be a lock and a “Double-jump skill” the key required to open the lock.
|lockedMapObjects||DirectionalGameObjects||FULL version only|
A set of game objects to represent the connector type on the map when it is locked.
|mapObjects||DirectionalGameObjects||FULL version only|
A set of game objects to represent the connector type on the map when it is unlocked.
|mapObjects||DirectionalGameObjects||LITE version only|
A set of game objects to represent the connector type on the map.