Class in ChivalrousGames.DungeonMaster / Inherits from: BaseSpawnableType
Description
Qualifies a Connector to see if it matches with others and other configurations.Fields
rotateMapObjects | bool | If true will use the Room rotation to fetch the proper directional game object from Lock.mapObjects, lockedMapObjects and unlockedMapObjects. |
Lock | ConnectorLock | FULL version only The lock applied to this connector type. If null, then the connector is not locked. A lock can be anything the Dungeon Character needs a key for. A “High ledge” could be a lock and a “Double-jump skill” the key required to open the lock. |
lockedMapObjects | DirectionalGameObjects | FULL version only A set of game objects to represent the connector type on the map when it is locked. |
mapObjects | DirectionalGameObjects | FULL version only A set of game objects to represent the connector type on the map when it is unlocked. |
mapObjects | DirectionalGameObjects | LITE version only A set of game objects to represent the connector type on the map. |