ConnectorType
Class in ChivalrousGames.DungeonMaster / Inherits from: BaseSpawnableType

Description

Qualifies a Connector to see if it matches with others and other configurations.

Fields

rotateMapObjectsboolIf true will use the Room rotation to fetch the proper directional game object from Lock.mapObjects, lockedMapObjects and unlockedMapObjects.
LockConnectorLockFULL version only
The lock applied to this connector type. If null, then the connector is not locked. A lock can be anything the Dungeon Character needs a key for. A “High ledge” could be a lock and a “Double-jump skill” the key required to open the lock.
lockedMapObjectsDirectionalGameObjectsFULL version only
A set of game objects to represent the connector type on the map when it is locked.
mapObjectsDirectionalGameObjectsFULL version only
A set of game objects to represent the connector type on the map when it is unlocked.
mapObjectsDirectionalGameObjectsLITE version only
A set of game objects to represent the connector type on the map.