ConnectorType

Class in ChivalrousGames.DungeonMaster / Inherits from: BaseSpawnableType

Description

Qualifies a Connector to see if it matches with others and other configurations.

Fields

rotateMapObjects bool If true will use the Room rotation to fetch the proper directional game object from Lock.mapObjects, lockedMapObjects and unlockedMapObjects.
LockFULL version only ConnectorLock The lock applied to this connector type. If null, then the connector is not locked. A lock can be anything the Dungeon Character needs a key for. A “High ledge” could be a lock and a “Double-jump skill” the key required to open the lock.
lockedMapObjectsFULL version only DirectionalGameObjects A set of game objects to represent the connector type on the map when it is locked.
mapObjects DirectionalGameObjects A set of game objects to represent the connector type on the map when it is unlocked.