Class in ChivalrousGames.DungeonMaster / Inherits from DungeonRenderer
Renders the Dungeon as the Dungeon Character travels through it. Default implementation.
|maxRenderMillis||long||The max time in millis the renderer can use to render rooms within a single second before yielding. High values will render more Rooms per frame but will can cause framerate drops. Low value will render less Rooms per frame but should have a lower impact of framerate.|
|renderPassesPerSecond||int||The number of render attempts per second. A high value with light rooms can result in a smoother experience. With heavy rooms, a lower value will be less laggy.|
public override void Render (List
startingRooms, DungeonRendererMode mode);
|startingRooms||List<Room>||The room(s) where the render center should be; where the Dungeon Character or other cameras are located.|
|mode||DungeonRendererMode||The rendering mode to use.|
Render the Dungeon based on the specified starting Room(s).