Upcoming Features

These are the upcoming features for the Dungeon Master. These are all subject to change.
Dungeon Master v1.1.0[Unity asset]
Runtime navmesh generation
Configurable space margin between levels: config on the dungeon
IsPositionWithinRoom and GetRoomByPosition improve perf
Randomize the order in which spawn points are filled
Floor up/down method should have an option to determine if next floor is shown centered or not
Floor center option should be done on floor visible rooms rather than all rooms, or at least make it an option
Minimap refactoring: use camera templates
Add an option to hide a type of lock on the map
JourneyCalculator: monobehavior this with a base class so it is easy to extend/replace
New map mode to do a gentle scrolling rather than room jumping, with a pointing arrow rather than a blinking block
Room Map Config and Level Map Config: add a list of ConnectorTypeMapOverride a new class that takes a connector type and then shows a list of locked/unlock map objects to override on a level or room basis
Save as preset room feature
Unassigned to any version
Rooms of different sizes
Better Journey renderer, sprite based?
Dungeon Save
Events system
Multiple characters in Dungeon: teams